Game
The systems describe Griffintown. A game needs them for four jobs: a world to stand in, people moving at the right hours, places where something can happen, and a check on the result.
G1 World puts the streets, 296 building masses and 2,783 props in one frame, and leaves empty what no source knows. The game itself is built in stages, starting with the data and one building. Stage 1 has started.