Situ
  • Explore
  • Systems
  • Game
  • Research
  • Data

Situ: Griffintown, Montréal

Every street segment of Griffintown in the S1 network, drawn as thin white lines.
2DEvery street of Griffintown in S1
The same area with no lines: every junction as a white dot, every stop sign as a small pink octagon.
2DEvery junction, and every stop sign in pink

Explore

Every system on one map, one at a time. Try each one and see the places I still need to check. Click anything to see its details.

The Lab replays what each system wrote down. Its own tests check that it shows those results exactly.

  • Open the Lab
  • How the Lab works

Systems

  1. S1Streetsverified
  2. S2Scoresverified
  3. S3Rulesverified
  4. S4Buildingsverified
  5. S5Rhythmverified
  6. S6Streetscapeverified
  7. S7Commutersverified
  8. S8Viewsverified
  9. S9Observerpartial
  • All nine at a glance

Game

The systems describe Griffintown. A game needs them for four jobs: a world to stand in, people moving at the right hours, places where something can happen, and a check on the result.

G1 World puts the streets, 296 building masses and 2,783 props in one frame, and leaves empty what no source knows. The game itself is built in stages, starting with the data and one building. Stage 1 has started.

  • The game, stage by stage
  • From systems to a game
  • The engine

Research

Situ is the prototype of my PhD research-creation project. It asks whether a game-like 3D experience can pass on and archive the spatial culture and urban rhythm of Griffintown, Montréal.

Space syntax measures how a street network is laid out. It is one of my measuring sticks, next to the city's own counts. The simulated people never read it.

Integration measures how easy a street is to reach. Choice measures how often it lies on the way between other places.

  • Research-creation: systems made for a game
  • About Situ
  • What space syntax is
  • Limits of the desk
  • Glossary

Data

One walking network for the whole island: the city's streets joined with the off-street paths people use. Every source has its date and licence.

47,197 lines

I took out highways and streets that exist only on plans. I added 161 km of the city's own off-street paths.

A line is one piece of a street or a path in the network file, as analysed on 10 October 2026. The number says how the island is drawn. It says nothing about how much anyone walks.

  • Sources and readings
  • The walking network
  • Tracing a result
  • Make it for another city

Situ · Griffintown, Montréal

 

Mohamed Gharbia · Concordia University